100% self-taught technologist. Life is an endless journey of absorbing knowledge and I'm here for it. I made movies for ~14 years, then transitioned into building mobile apps in 2009, then into building tech companies in 2015.
100% self-taught technologist. Life is an endless journey of absorbing knowledge and I'm here for it. I made movies for ~14 years, then transitioned into building mobile apps in 2009, then into building tech companies in 2015.
Helping build the future of banking.
Coming soon...
Helped build massively white labeled native app (1000+) to help connect schools and churches to their communities.
Re-architected >50% of the current app.
Architected our entire CI/CD pipeline and moved from Jenkins to Gitlab (this was quite challenging and fun because of our scale).
Helped lead meetings between the backend/api and native teams.
iTunes Link: https://apps.apple.com/us/app/nelnet-community-engagement/id1548018647
Responsible for drinking extremely good coffee... and also helping create a next-gen grocery shopping experience.
Built entire client side ApplePay experience.
Helped build entire checkout experience.
Helped build entire In-Store experience.
Helped build entire Scan Bag Go experience.
Helped build KrogerPay experience.
Initiated and helped migrate the CI/CD pipeline from Jenkins to Gitlab/Fastlane across 18 different banners (Kroger owned companies).
Helped coordinate features across many teams via OKR's.
iTunes Link: https://itunes.apple.com/us/app/kroger/id403901186?mt=8
Social Media Influencer Network
Setup entire infrastructure, (issue trackers, team communication, Continuous integration/deployment, Full AWS stack, Heroku, etc.).
Developed native iOS client (swift based).
Creating projections, timelines, schematics, workflow’s, naming conventions, assisted design build proper assets for mobile dev, managing entire backend development, etc. for entire company.
Architected entire platform (iOS, Android, Backend).
Environment: iOS 8.0 target, Swift, XCode 7, CocoaPods, Realm, Interface Builder, Instruments, Crashlytics, Charles Proxy, Agile Methodology all based on a Heroku stack consisting of Node.js (sails.js), PostgreSQL, Redis, Web sockets, and more consuming REST based API’s in JSON format.
iTunes Link: https://itunes.apple.com/us/app/vyrl-influencer-network/id1057867611?mt=8
2nd largest distributor of NFL video content worldwide
Code base was outsourced to India. They decided to bring it in-house and brought me on board. I took over all Apple development and had to sift through a whole lot of unknown code to get the Apple platform up to the same spec as the Windows platform.
Developed native OSX and iOS clients (Obj-C based).
Environment: OSX 10.9 and iOS 7.0 target, Obj-C, XCode 6, CocoaPods, Interface Builder, Instruments, Backend was .NET and served a SOAP API.
App Link: http://desksite.com
Freelance developer based in Los Angeles.
Mobile app development, tool creation, etc... with experience in Node.js, PostgreSQL, MySql, MongoDB, ExpressJS and AngularJS.
CTO leadership skills. Proud member of the LA CTO Forum.
Clients: Heinekin, Turborilla, Desk Site, Motocross Boss, Value Stack, MX Live Timing + more
Environment: Swift, Objective-C, XCode 7, CocoaPods, Interface Builder, Instruments, Crashlytics, Charles Proxy, Agile Methodology, typically utilizing a Node.js backend delivering REST based API’s in JSON format.
iTunes Link: https://itunes.apple.com/us/app/mad-skills-motocross-2/id695531774?mt=8
Desktop app Link: http://desksite.com
Demo Reel: https://vimeo.com/12955586
VFX/CG Supervision, Technical Direction, Script dev and tool creation, lighting and rendering, comping, layout, modeling, digital sculpting (Zbrush) and character creation. Arnold expert. Managed teams up to 45 people on extremely high-stress projects with budgets in the hundreds of millions of dollars.
Clients: Warner Bro’s, CafeFX, Quietman, Image Metrics, The Mill, Psyop, + more
Environment: Softimage, Arnold, Nuke, Python, C++, Qt, Windows, OSX, Linux.
Directed technical aspects of projects.
Created in-house app’s/tools for projects.
Created final in-movie assets.
Environment: Softimage, Python.
Organized and directed a team of 9 artists and animators on various projects. PDFA, DQ. Monster, Saturday Night Live (lice), Random Pepsi and Cheetos spots among others.
Additional responsibilities included: Pre-vis, layout, modeling, digital sculpting (Mudbox & Zbrush), unwrapping, texturing, rigging, lighting, rendering, pass setup, plate tracking and fluid sym.
Environment: Softimage, Arnold, Nuke, Javascript, Python, C++, Qt, Windows, OSX, Linux.
Organized and directed a team of 5 artists and animators on a 4k x 4k film. Modeled 2 hero characters & 10 variations.
Additional responsibilities included: Pre-vis, layout, modeling, digital sculpting (Mudbox & Zbrush), mapping, rigging, lighting and rendering. Setup and maintained render farm.
Environment: 3DS Max, After Effects, Javascript, Windows.
Best VFX in a Mini-Series
Best VFX in a Feature Film
Best VFX in a Mini-Series